![]() ![]() It's Time For Nintendo To Resurrect An Old Sporting Conne. Gunstar Heroes Developer Treasure On Why Mega Drive Is Be.īest Sega Genesis / Mega Drive Games Of All Time The N64 controller was/is pretty awesome.īest GTA Games - Every Grand Theft Auto Game Ranked ![]() It was the first controller to offer multiple different colour options as standard. It was the first time a console came with four controller ports built in as standard. The dual analogue setup was a first in gaming. The three normal different grip methods are actually a very cool solution to the various ways you might want to play games, both classic 2D and slightly more modern 3D. It was/is actually very comfortable to hold, despite what some people might claim. It had rumble support that was actually more advanced and nuanced than most other gamepads managed until pretty much the current generation. It was the first gamepad to have a trigger. The N64 controller was utterly revolutionary back in its day: It was the first controller to offer proper analogue thumbstick control. I mention this dual analog control every time someone wants to knock down the N64 controller, which happens a lot in modern times and usually comes from people who simply don't know any better. And, yes, it's still a blast to play even to this day! Once again, despite some gamers being completely ignorant and not showing GoldenEye 007 the respect it deserves, even suggesting it's not worthy of any such praise, GoldenEye 007 shows why it was one of thee most ground-breaking and important fps games in history. So Rare deserved/deserves major kudos for including this option in GoldenEye 007. The DualAnalog controller was actually already out for PlayStation by then, itself a response to Nintendo having the revolutionary and paradigm-shifting analog thumb stick on the N64 first, but it had only been on the market for a few months and there was like a small handful of PlayStation fps games out there, and I don't think any of them that released before GoldenEye 007 used dual analog controls. It was basically dual analog back in a time when very few other games used it. But once I did learn about this, it was the only way I played it. Although it might have actually taken me some time to even discover it. Now, to the main intention of this post – did you know about this control setup? Be honest and cast your vote below, and, if you did used to rock two controllers back in the day, let us know your memories by posting them in a comment. Here's David Doak – who worked on the game – explaining why they did it: We always knew that 2 analogue sticks would give a smoother control experience (mapped to the 2 rotational + 2 translational degrees of freedom) - so we just did it □ - David Doak September 16, 2020 It's worth noting that Star Wars: Episode I Racer also had a twin-controller option. What was really amazing about all of this is the replies to my tweet, which suggested that Ant was not alone in having never heard of this particular trick – a trick which, when you think about it, makes GoldenEye the first twin-stick FPS title in gaming history (kinda). Guffaw! Today learned that you can use two controllers to play GoldenEye □ /YeDn2Ga4wr- Damien McFerran September 16, 2020 Needless to say, my esteemed colleague was dubious initially, and as we scrambled to find a second N64 pad, even I thought my memory might be playing a cruel trick on me could this be something I'd misremembered in the years that have passed since I used to play GoldenEye on a daily basis? But no! Upon tinkering with the options menu, the two-controller configuration was discovered, and much hilarity took place. "Did you know you can play it with two controllers?" Despite the fact that, at home, I'm incapable of remembering what my wife asked me to fetch from upstairs by the time I've reached the top step, this tiny, almost inconsequential nugget of information had been lodged in my brain for decades waiting for the perfect moment to present itself – and here it was. Take yesterday, for example – having hooked up his swanky HDMI-ready N64 console to capture some footage of Super Mario 64 for our Super Mario 3D All-Stars comparison video, Hookshot Managing Director Ant Dickens found time for a quick game of GoldenEye – who can blame him? – and a discussion soon erupted over the game's unique control system, which utilised the analogue 'wand' for movement and turning while mapping strafing commands to the left and right C-buttons – a setup which arguably foretold the rise of twin-stick controls in FPS games. It's amazing what random nuggets of trivia fly around the Hookshot Media office on a daily basis. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |